Draws a rectangle in the screen.
VGA.drawRect( x, y, width, height )
x - x coordinate of rectangle
y - y coordinate of rectangle
width - width of rectangle from x
height - height of rectangle from y
none
const int board_x0 = 40;
const int board_y0 = 5;
const int blocks_x = 10;
const int blocks_y = 20;
const int blocksize = 5;
unsigned offsety = board_y0 + ( y * blocksize );
int i;
for ( i=0; i<4; i++ )
{
}
VGA.setColor( GREEN );